Using the Kotlin Programming Language
What Is Kotlin?
The Kotlin programming language is a a modern alternative to the Java programing language that compiles and runs on the Java Virtual Machine (JVM) and can be used to develop Android applications. It was developed by JetBrains, the same company that developed the IntelliJ IDE (the basis for Android Studio).
Being based on Java, Kotlin shares many of the same features and syntax. However, it also adds many new features and syntax that can make it easier to write code and less prone to errors. Some of the features of Kotlin include:
Full interoperability with Java; you can use Java classes and libraries from Kotlin and vice versa.
Dynamic typing; Kotlin allows you to use dynamic typing when needed, that is, you don’t need to specify the type of a variable when it can be inferred from the context (
var myString = "Hi!"
).No semicolons; Kotlin does not require semicolons to end statements.
Data classes; Kotlin has a concise syntax for creating classes that are used to store data.
Extension functions; Kotlin allows you to add functions to existing classes without having to modify the original class.
Null safety; Kotlin has a type system that helps eliminate null pointer exceptions.
Operator overloading; Kotlin allows you to define how operators such as
+
and*
work with your own classes.Many more!
In addition, if you don’t want to learn how to code in Kotlin from scratch, the Android Studio IDE has a tool to convert sections of code or an entire Java file to a Kotlin file. This is extremely useful to learn how certain Java code is written in Kotlin.
Because Kotlin is fully interoperable, you can also use all your existing Java code in a Kotlin project without having to convert it.
Using Kotlin in FIRST Tech Challenge
While there is no rule (as of the writing of this document) prohibiting Kotlin as a programming option in FIRST Tech Challenge, it is not one of the recommended tools as listed in <RS02> “Recommended Programming Tools” portion of the FIRST Tech Challenge Game Manual Part 1. Teams that use Kotlin do so at their own risk and should expect that there will not be technical help/support available at events in the case of software issues.
Installing Kotlin In Your Project
To use Kotlin in your Android project, you need to add the Kotlin plugin to your project. This is
done by adding the following lines to the root build.gradle
file in the buildscript
section:
buildscript {
ext.kotlin_version = '1.8.20' <----- ADD THIS LINE, UPDATE VERSION TO LATEST IF NEEDED
repositories {
mavenCentral()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.2.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version" <----- ADD THIS LINE
}
}
Note
This file is located in the base folder of your project, not the one in the TeamCode module nor the one in the FtcRobotController module.
Note
The exact kotlin version can be changed/updated if desired per new releases. The latest version as of this writing is 1.8.20 but you should check the Kotlin website to see if a newer version (one that is compatible with the current Gradle version) is available (see table here).
Next you need to add the Kotlin plugin to the build.gradle
file in the TeamCode module. Open the file
and find the following section near the top of the file. Change it to look like this:
// Include common definitions from above.
apply from: '../build.common.gradle'
apply from: '../build.dependencies.gradle'
apply plugin: 'kotlin-android' <----- ADD THIS LINE
Finally, you need to run a Gradle sync to download the Kotlin plugin and any other dependencies. This is
done by clicking on the Sync Now
link in the upper right corner of the Android Studio window.
Make sure you are on a reliable internet connection when you do this!
Note
If you get an error that says “Kotlin not configured” when you try to run a Gradle sync, you may need
to install the Kotlin plugin. To do this, go to File -> Settings -> Plugins
and search for “Kotlin”.
Click on the Install
button to install the plugin.